It was then changed to be the other way around. When the beam hit an enemy, the radiation was lost. Before update #57, upon contact with walls, the beam particles would drop rads.Before update #53, Horror's Throne Butt turned all Radiation Canisters into Big Radiation Canisters.As of update #48, Horror has its own voice.Between update #38 and #46, Horror started with the Rusty Revolver.Upon death, Horror explodes into rads and radiation chunks.Horror is similar to the Palace Guardians, but it has free will.It is a sentient being made of compressed rads. Defeating it will unlock Horror as a playable character. Horror also has a small chance to spawn inside the Crown Vault. Defeating the Hostile Horror in battle unlocks it as a playable character. Horror will spawn as a mindless enemy breaking out of a canister in the level after skipping the Big Radiation Canister. To unlock Horror, you have to skip a Radiation Canister and, in the next area, skip a Big Radiation Canister. Strong Spirit - Throne Butt's healing effect makes recharging Strong Spirit easier.Scarier Face - Makes Anomaly's effect come sooner, and reduces the number of rads you have to expend to kill an enemy.Plutonium Hunger - assists in recovering scattered rads.Euphoria - gives you more time to aim your radiation beam at incoming projectiles to destroy them.Throne Butt - rewards you with health for using your charged radiation beam.If you have the Throne Butt mutation, firing the beam against a wall for extended periods of time heals Horror if you're willing to sacrifice some radiation in the process, but this tactic only works when you have enough radiation to spend. This means that along with its beam and weapon fire, Horror can output a lot of damage in a very short time. Horror begins to shine once it reaches the late game, as it is either at the level cap or has all the mutations it wants, allowing it to use its active with relative freedom, as long as it has enough radiation to spare. Shooting a Proto Statue with the beam charges the statue with radiation. The beam can also destroy projectiles, giving Horror an easier time in areas where one would be under constant projectile fire (such as the Scrapyard and The Palace). Its special can be a potential game-saver, being able to kill enemies after you run out of ammo. Gameplay The concept of Horror's passive is very helpful, as it gives a higher chance to have all your relevant mutations to build around any weapon. MeltdownDoubles your Radiation capacity, increasing the amount of rads Horror can use for its active ability and Ultra Weapons. Using the beam for extended periods of time now heals Horror (1 HP for every 1.5 seconds). Throne Butt Horror's radiation beam gets wider twice as fast. When the beam hits a wall, the used radiation is lost. or Small Green Rats) will drop radiation if damaged by the beam. Destroyed props or killed enemies that normally don't drop rads (like the I.D.P.D. Horror doesn't attract rads for 3 seconds after using the beam, but walking over the rads will pick them up. Enemies killed with the beam will drop back all rads you used to deal damage, to refill your meter up to its original state. It can't be deflected, but gets negated by Shielders. The beam gets wider the longer you shoot it, dealing more damage and covering more space as a result. Beam particles get cleared in a small area where an enemy projectile was destroyed, which means you lose the rads used to fire those beam particles. The beam can also destroy enemy projectiles. Each particle does one damage, which means the beam does 30 damage per second. The experience usage does not dip into previous levels that radiation was already used for mutations. Horror's special shoots a green beam of tightly packed particles, using your Rads (experience) as ammo.
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